Xûr is Destiny 2’s Exotic gear merchant. He appears every weekend to sell the game’s most coveted items in exchange for Legendary shards, but if you’re a casual player with limited shards to spend, it can be hard to know which of his wares is most worth your investment. That’s where we come in.
Xûr appears every Friday at 17:00 GMT (10:00 Pacific), and will stick around until the Tuesday reset. We’ll update this guide shortly after he arrives, so if you’re reading this, you need only read on to learn where he is, and which are the best items he’s selling this week.
Ever since the Forsaken expansion, Xûr’s icon no longer appears on your director, so he’s not quite as easy to track down as he used to be. That said, his appearances in the EDZ, Titan, Nessus, Io, and The Tower have so far been in the same places he frequented in vanilla Destiny 2. When he appears in the Tangled Shore or Dreaming City (as he surely will) we’ll be sure to let you know exactly where.
Xûr is back on the Tower this week, by Dead Orbit. He is selling:
- The Jade Rabbit, an Exotic primary scout rifle, for 29 legendary shards
- Lucky Pants, Exotic Hunter leg armour, for 23 legendary shards
- Dunemarchers, Exotic Titan leg armour, for 23 legendary shards
- Starfire Protocol, Exotic Warlock chest armour, for 23 legendary shards
- A Fated Engram, which guarantees a non-duplicate Exotic, for 97 legendary shards.
The Jade Rabbit gives you The Fate of All Fools, which lets you chain body shots for bonus damage on your next precision shot, and return ammo to the magazine. It’s a tough weapon to make effective use of – chaining body shots means sacrificing repeated precision damage for the chance of heavier headshots. In Crucible, you’re likely to get outgunned before you can bring the kill together. The Jade Rabbit can be effective in maps that offer real opportunities for ranged battles, but those are few.
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Lucky Pants are Hunter boots with some of the best lore text in the game (a rant from Cayde-6 about how to win in the Crucible). Their perk increases hand cannon ready speed and initial accuracy. Hand cannons are strong on PC, thanks to the might of the mouse, and if you like using them, you’ll welcome any bump to their performance. Personally I don’t feel like these do enough to demand your Exotic slot, though – throw in a reload speed boost, and I might be tempted. As it is, Hunters have many better Exotics.
Dunemarchers have Linear Actuators, which increases sprint speed and allows your sprints to build up a static charge. If you wrote this one off early on, give it a second look – the charge-up time has been significantly reduced, and the chain damage from the chain lightning that results has gone way up, too. Combined with the more general buffs for Titan melee around Forsaken, this one is a very attractive option.
Starfire Protocol is a Warlock chest piece that grants an extra fusion grenade charge, much like it did in the original Destiny. It was out of the meta then because firebolt grenades were OP for so long, and because there was a subclass perk that gave a second grenade charge anyway. In Destiny 2, it’s slightly more tempting, especially because it will also grant Rift energy with fusion grenade kills. Community testing has shown that ‘sticky’ grenades of all kinds, including fusions, are really weak, but having two charges will offset that a little. Nonetheless, it’s hard to recommend – it’s very niche, being limited to one subclass and one grenade type, and Warlocks undoubtedly have many better options.